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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- U2XMP.AmmoPack | +-- U2XMP.AmmoPackHeavyPickup
Constants Summary |
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Inherited Contants from U2XMP.AmmoPack |
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MaxContents |
Inherited Contants from Engine.Pickup |
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StopFallingTimer |
Variables Summary |
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Inherited Variables from U2XMP.AmmoPack |
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ContentsList[MaxContents] |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
Structures Summary |
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Inherited Structures from U2XMP.AmmoPack |
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S_ContentsList |
Functions Summary |
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Inherited Functions from U2XMP.AmmoPack |
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Touch |
Inherited Functions from Engine.Pickup |
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AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
Defaultproperties |
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defaultproperties { ContentsList(0)=(WeaponName="U2Weapons.weaponInvAssaultRifle",AmmoAmount=250) ContentsList(1)=(WeaponName="U2Weapons.weaponInvPistol",AmmoAmount=30) ContentsList(2)=(WeaponName="U2Weapons.weaponInvRocketLauncher",AmmoAmount=5) MaxDesireability=0.500000 PickupMessage="You picked up Heavy AmmoPack." PickupSound=Sound'U2XMPA.AmmoPacks.AmmoPackHeavyPickup' DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' DrawScale=5.000000 CollisionRadius=14.000000 CollisionHeight=20.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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