Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Legend.LevelChange | +-- U2.AtlantisLevelChange
Variables Summary | |
---|---|
AtlantisLevelChange | |
array<string> | URLs |
Inherited Variables from Legend.LevelChange |
---|
AutoSaveIndex, bItems, Delay, URL |
Inherited Variables from Engine.Triggers |
---|
bTriggerNPCs, TriggerClass |
Functions Summary | ||
---|---|---|
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) |
Inherited Functions from Legend.LevelChange |
---|
SetPlayerEndLevel, Timer, Trigger, UpdateAutoSave |
Inherited Functions from Engine.Triggers |
---|
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { URLs(0)="M01a" URLs(1)="M02a" URLs(2)="M03a" URLs(3)="M04a" URLs(4)="M05a" URLs(5)="M06a" URLs(6)="M07a" URLs(7)="M08a" URLs(8)="M09a" URLs(9)="M10a" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |