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U2.AtlantisLevelChange

Extends
LevelChange

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Legend.LevelChange
         |   
         +-- U2.AtlantisLevelChange

Variables Summary
AtlantisLevelChange
array<string>URLs
Inherited Variables from Legend.LevelChange
AutoSaveIndex, bItems, Delay, URL
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Functions Summary
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
Inherited Functions from Legend.LevelChange
SetPlayerEndLevel, Timer, Trigger, UpdateAutoSave
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors


Variables Detail

AtlantisLevelChange

URLs Source code

var(AtlantisLevelChange) array<string> URLs;


Functions Detail

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
     URLs(0)="M01a"
     URLs(1)="M02a"
     URLs(2)="M03a"
     URLs(3)="M04a"
     URLs(4)="M05a"
     URLs(5)="M06a"
     URLs(6)="M07a"
     URLs(7)="M08a"
     URLs(8)="M09a"
     URLs(9)="M10a"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.736 - Created with UnCodeX