Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Pawns.ProjectileAraknidBase | +-- U2Pawns.ProjectileAraknidAlt
Variables Summary |
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Inherited Variables from U2Pawns.ProjectileAraknidBase |
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Effect, FireParticleSalamander, FireSound |
Functions Summary |
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Inherited Functions from U2Pawns.ProjectileAraknidBase |
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Destroyed, PostBeginPlay |
Defaultproperties |
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defaultproperties { FireParticleSalamander=ParticleSalamander'LG_FX.ParticleSalamander0' MyDamageType=Class'U2Pawns.DamageTypeAraknidProjectile' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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