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U2Pawns.projectileAraknid

Extends
ProjectileAraknidBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Pawns.ProjectileAraknidBase
            |   
            +-- U2Pawns.projectileAraknid

Variables Summary
Inherited Variables from U2Pawns.ProjectileAraknidBase
Effect, FireParticleSalamander, FireSound
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
Inherited Functions from U2Pawns.ProjectileAraknidBase
Destroyed, PostBeginPlay
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx


Defaultproperties

defaultproperties
{
	FireParticleSalamander=ParticleSalamander'LG_FX.ParticleSalamander4'
	MyDamageType=Class'U2Pawns.DamageTypeAraknidProjectile'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.853 - Created with UnCodeX