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//============================================================================= // projectileAraknid.uc // $Author: Mbaldwin $ // $Date: 10/14/02 9:59p $ // $Revision: 12 $ //============================================================================= class projectileAraknid extends projectileAraknidBase; //----------------------------------------------------------------------------- #exec OBJ LOAD File=..\System\ParticleRes\LG_FX.u //----------------------------------------------------------------------------- defaultproperties { FireParticleSalamander=ParticleSalamander'LG_FX.ParticleSalamander4' MyDamageType=Class'U2Pawns.DamageTypeAraknidProjectile' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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