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Core.Object | +-- Engine.Actor | +-- Engine.Light | +-- Engine.ScriptedLight | +-- U2Weapons.S_LightEffect
Variables Summary |
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Inherited Variables from Engine.Light |
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InitialBrightness, InitialScaleGlow |
Structures Summary |
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Inherited Structures from Engine.ScriptedLight |
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ScriptedLightInfo |
Functions Summary |
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Inherited Functions from Engine.ScriptedLight |
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BeginState, EndState, PreBeginPlay, Timer, Touch, Trigger, TurnOff, TurnOn, UnTouch, UnTrigger, ValidTouch |
Inherited Functions from Engine.Light |
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PreBeginPlay |
Defaultproperties |
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defaultproperties { ScriptedLightData(0)=(Brightness=255,Hue=20,Saturation=90) ScriptedLightData(1)=(TweenToTime=0.100000,Hue=30,Saturation=30) LightScript="A" LightScriptRampDown="B" bInitiallyOn=false TimerDuration=0.035000 LightBrightness=255 LightHue=20 LightSaturation=90 LightRadius=10 DrawType=DT_None bNoDelete=false bDynamicLight=true RemoteRole=ROLE_SimulatedProxy InitialState='TriggerTimed' bGameRelevant=true bMovable=true CollisionRadius=0.000000 CollisionHeight=0.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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