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//============================================================================= // S_LightEffect.uc // $Author: Aleiby $ // $Date: 3/05/02 5:59p $ // $Revision: 4 $ //============================================================================= class S_LightEffect extends ScriptedLight; defaultproperties { ScriptedLightData(0)=(Brightness=255,Hue=20,Saturation=90) ScriptedLightData(1)=(TweenToTime=0.100000,Hue=30,Saturation=30) LightScript="A" LightScriptRampDown="B" bInitiallyOn=false TimerDuration=0.035000 LightBrightness=255 LightHue=20 LightSaturation=90 LightRadius=10 DrawType=DT_None bNoDelete=false bDynamicLight=true RemoteRole=ROLE_SimulatedProxy InitialState='TriggerTimed' bGameRelevant=true bMovable=true CollisionRadius=0.000000 CollisionHeight=0.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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