Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Pawns.ProjectileSkaarjBase | +-- U2Pawns.ProjectileSkaarjHeavySeeking
Variables Summary | |
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Actor | TargetActor |
ProjectileSkaarjHeavySeeking | |
float | TurnRateDegreesPerSecond |
Inherited Variables from U2Pawns.ProjectileSkaarjBase |
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Effect, ExplodeParticleGenerator, FireParticleSalamander, FireSound, PreFireParticleSalamander |
Functions Summary | ||
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float | GetProjectileSpeed (Actor ContextActor )) | |
PreBeginPlay ())) | ||
SetTarget (Actor A )) | ||
Tick (float DeltaTime )) |
Inherited Functions from U2Pawns.ProjectileSkaarjBase |
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Destroyed, ExplodeEx, GetProjectileSpeed, PostBeginPlay, PreBeginPlay, TakeDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TurnRateDegreesPerSecond=1.000000 FireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander4' ExplodeParticleGenerator=ParticleSalamander'skaarj_fx.ParticleSalamander6' FireSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyFire' ExplosionSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyExplode' ShakeRadius=1024.000000 ShakeMagnitude=30.000000 ShakeDuration=1.200000 speed=2500.000000 MaxSpeed=2500.000000 Damage=250.000000 DamageRadius=256.000000 MomentumTransfer=80000.000000 AmbientSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyAmbient' TransientSoundRadius=200.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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