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U2Pawns.ProjectileSkaarjHeavySeeking

Extends
ProjectileSkaarjBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Pawns.ProjectileSkaarjBase
            |   
            +-- U2Pawns.ProjectileSkaarjHeavySeeking

Variables Summary
ActorTargetActor
ProjectileSkaarjHeavySeeking
floatTurnRateDegreesPerSecond
Inherited Variables from U2Pawns.ProjectileSkaarjBase
Effect, ExplodeParticleGenerator, FireParticleSalamander, FireSound, PreFireParticleSalamander
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
functionfloat GetProjectileSpeed (Actor ContextActor ))
event PreBeginPlay ()))
function SetTarget (Actor A ))
event Tick (float DeltaTime ))
Inherited Functions from U2Pawns.ProjectileSkaarjBase
Destroyed, ExplodeEx, GetProjectileSpeed, PostBeginPlay, PreBeginPlay, TakeDamage
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx


Variables Detail

TargetActor Source code

var Actor TargetActor;

ProjectileSkaarjHeavySeeking

TurnRateDegreesPerSecond Source code

var(ProjectileSkaarjHeavySeeking) float TurnRateDegreesPerSecond;


Functions Detail

GetProjectileSpeed Source code

static function float GetProjectileSpeed ( Actor ContextActor ) )

PreBeginPlay Source code

event PreBeginPlay ( ) )

SetTarget Source code

simulated function SetTarget ( Actor A ) )

Tick Source code

simulated event Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
	TurnRateDegreesPerSecond=1.000000
	FireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander4'
	ExplodeParticleGenerator=ParticleSalamander'skaarj_fx.ParticleSalamander6'
	FireSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyFire'
	ExplosionSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyExplode'
	ShakeRadius=1024.000000
	ShakeMagnitude=30.000000
	ShakeDuration=1.200000
	speed=2500.000000
	MaxSpeed=2500.000000
	Damage=250.000000
	DamageRadius=256.000000
	MomentumTransfer=80000.000000
	AmbientSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyAmbient'
	TransientSoundRadius=200.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.081 - Created with UnCodeX