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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Pawns.ProjectileSkaarjBase
ProjectileSkaarjHeavy, ProjectileSkaarjHeavySeeking, ProjectileSkaarjLight, ProjectileSkaarjMedium
Variables Summary | |
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ParticleSalamander | Effect |
ProjectileSkaarjBase | |
ParticleGenerator | ExplodeParticleGenerator |
ParticleSalamander | FireParticleSalamander |
Sound | FireSound |
ParticleSalamander | PreFireParticleSalamander |
Inherited Variables from Engine.Projectile |
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bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
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Destroyed ())) | ||
ExplodeEx (CheckResult Hit )) | ||
float | GetProjectileSpeed (Actor ContextActor )) | |
PostBeginPlay ())) | ||
PreBeginPlay ())) | ||
TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class |
Inherited Functions from Engine.Projectile |
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BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { PreFireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander8' MyDamageType=Class'U2Pawns.DamageTypeSkaarjProjectile' LifeSpan=10.000000 SoundRadius=100.000000 SoundVolume=255 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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