Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- U2AI.AmbushPoint | +-- U2AI.DefensePoint
Variables Summary | |
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DefensePoint | |
name | FortTag |
byte | priority |
byte | team |
Inherited Variables from U2AI.AmbushPoint |
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bSniping, LookDir, SightRadius, survivecount |
Enumerations Summary |
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Inherited Enumerations from Engine.NavigationPoint |
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EConnectFlags |
Functions Summary |
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Inherited Functions from U2AI.AmbushPoint |
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PreBeginPlay |
Inherited Functions from Engine.NavigationPoint |
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Accept, MoverClosed, MoverOpened, ProceedWithMove, SpecialCost, SuggestMovePreparation |
Variables Detail |
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Defaultproperties |
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defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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