Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2AI.DefensePoint

Extends
AmbushPoint
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- U2AI.AmbushPoint
         |   
         +-- U2AI.DefensePoint

Variables Summary
DefensePoint
nameFortTag
bytepriority
byteteam
Inherited Variables from U2AI.AmbushPoint
bSniping, LookDir, SightRadius, survivecount
Inherited Variables from Engine.NavigationPoint
bAllowFlyPaths, bAllowJumpPaths, bAllowSwimPaths, bAutoBuilt, bAutoPlaced, bBlocked, bDisabled, bEndPoint, bestPathWeight, bFindBase, bForceNoStrafing, bNeverUseStrafing, bOneWayPath, bPathsChanged, bPropagatesSound, bSpecialCost, bSpecialMove, ConnectFlags, cost, ExtraCost, ForcedPaths[4], nextNavigationPoint, nextOrdered, OldEditorLocation, PathInCount, PathList, PathOutCount, previousPath, prevOrdered, ProscribedPaths[4], taken, visitedWeight

Enumerations Summary
Inherited Enumerations from Engine.NavigationPoint
EConnectFlags

Functions Summary
Inherited Functions from U2AI.AmbushPoint
PreBeginPlay
Inherited Functions from Engine.NavigationPoint
Accept, MoverClosed, MoverOpened, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

DefensePoint

FortTag Source code

var(DefensePoint) name FortTag;

priority Source code

var(DefensePoint) byte priority;

team Source code

var(DefensePoint) byte team;


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:28.661 - Created with UnCodeX