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//============================================================================= // DefensePoint. //============================================================================= class DefensePoint extends AmbushPoint notplaceable; // mdf-tbd: make placeable var() byte team; var() byte priority; var() name FortTag; //optional associated fort (for assault game) defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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