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Legend.LegendUtil

Extends
LegendObjectComponent
Modifiers
abstract

Core.Object
|   
+-- Legend.LegendObjectComponent
   |   
   +-- Legend.LegendUtil

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function DrawLine (Actor Owner, vector Start, vector End, optional Texture SkinToUse ))
function DrawLine3D (Actor Helper, vector Start, vector End, optional float FadeDuration, optional float DotInterval, optional Texture DotTexture, optional float DelayTime ))
function DrawQuickLine (Actor Helper, optional vector Start, optional vector End, optional Actor StartActor, optional Actor EndActor, optional float SpriteInterval, optional float SpriteSize, optional Texture SpriteTexture, optional float Duration ))
function DrawViewLine (Pawn P ))
function Fade (Actor Other, optional float FadeTime, optional bool bNoDeleteActor, optional float InitialScaleGlow, optional float FinalScaleGlow, optional float DelayTime, optional int NumFlickers ))
functionActor VisibleTrace (Actor TraceFromActor, out vector HitLocation, out vector HitNormal, vector TraceEnd, optional vector TraceStart, optional bool bTraceActors, optional vector Extent ))
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

DrawLine Source code

static function DrawLine ( Actor Owner, vector Start, vector End, optional Texture SkinToUse ) )

DrawLine3D Source code

static function DrawLine3D ( Actor Helper, vector Start, vector End, optional float FadeDuration, optional float DotInterval, optional Texture DotTexture, optional float DelayTime ) )

DrawQuickLine Source code

static function DrawQuickLine ( Actor Helper, optional vector Start, optional vector End, optional Actor StartActor, optional Actor EndActor, optional float SpriteInterval, optional float SpriteSize, optional Texture SpriteTexture, optional float Duration ) )

DrawViewLine Source code

static function DrawViewLine ( Pawn P ) )

Fade Source code

static simulated function Fade ( Actor Other, optional float FadeTime, optional bool bNoDeleteActor, optional float InitialScaleGlow, optional float FinalScaleGlow, optional float DelayTime, optional int NumFlickers ) )

VisibleTrace Source code

static function Actor VisibleTrace ( Actor TraceFromActor, out vector HitLocation, out vector HitNormal, vector TraceEnd, optional vector TraceStart, optional bool bTraceActors, optional vector Extent ) )


Defaultproperties

defaultproperties
{
}

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Creation time: sk 3-1-2016 10:48:30.537 - Created with UnCodeX