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U2.DamageTypeThermalFlaming

Extends
DamageTypeThermal
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- U2.DamageTypeImpl
         |   
         +-- U2.DamageTypeThermal
            |   
            +-- U2.DamageTypeThermalFlaming

Variables Summary
floatDuration
Inherited Variables from U2.DamageTypeImpl
BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect

Functions Summary
function HandleDamageEffect (Actor Victim, float Damage, vector HitLocation)
Inherited Functions from U2.DamageTypeThermal
HandleDamageEffect
Inherited Functions from U2.DamageTypeImpl
HandleDamageEffect


Variables Detail

Duration Source code

var float Duration;


Functions Detail

HandleDamageEffect Source code

static function HandleDamageEffect ( Actor Victim, float Damage, vector HitLocation )


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.589 - Created with UnCodeX