Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- U2.DamageTypeImpl | +-- U2.DamageTypeThermal | +-- U2.DamageTypeThermalFlaming
Variables Summary | |
---|---|
float | Duration |
Inherited Variables from U2.DamageTypeImpl |
---|
BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect |
Functions Summary | ||
---|---|---|
HandleDamageEffect (Actor Victim, float Damage, vector HitLocation) |
Inherited Functions from U2.DamageTypeThermal |
---|
HandleDamageEffect |
Inherited Functions from U2.DamageTypeImpl |
---|
HandleDamageEffect |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |