Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
//============================================================================= // $Workfile: DamageTypeThermalFlaming.uc $ // Created By: Peter Carlson // Created On: 8/13/02 12:34a // $Revision: 3 $ //============================================================================= class DamageTypeThermalFlaming extends DamageTypeThermal abstract; var float Duration; static function HandleDamageEffect( Actor Victim, float Damage, vector HitLocation ){} defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |