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//============================================================================= // $Workfile: DamageTypeThermalExplosiveRound.uc $ // Created By: Peter Carlson // Created On: 8/15/02 //============================================================================= class DamageTypeThermalExplosiveRound extends DamageTypeThermal abstract; static function HandleDamageEffect( Actor Victim, float Damage, vector HitLocation ){} defaultproperties { EffectDuration=0.300000 EffectDurationCumulative=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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