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U2.DamageTypeThermalExplosiveRound


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//=============================================================================
// $Workfile: DamageTypeThermalExplosiveRound.uc $
// Created By: Peter Carlson
// Created On: 8/15/02
//=============================================================================
class DamageTypeThermalExplosiveRound extends DamageTypeThermal
	abstract;
static function HandleDamageEffect( Actor Victim, float Damage, vector HitLocation ){}

defaultproperties
{
	EffectDuration=0.300000
	EffectDurationCumulative=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:38.047 - Created with UnCodeX