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//============================================================================= // $Workfile: DamageTypeThermal.uc $ // Created By: Mark Poesch // Created On: 4/17/01 // $Author: Mbaldwin $ // $Date: 9/04/02 2:14p $ // $Revision: 3 $ //============================================================================= class DamageTypeThermal extends DamageTypeImpl abstract; static function HandleDamageEffect( Actor Victim, float Damage, vector HitLocation ){} defaultproperties { ParticleEffect=None DeathString="%o was toasted by %k." GibModifier=0.500000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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