Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- ParticleSystems.ParticleGenerator | +-- ParticleSystems.PulseLineGenerator | +-- U2XMP.ForceWallBeam
Constants Summary |
---|
Inherited Contants from ParticleSystems.ParticleGenerator |
---|
PARTICLEVERSION_AffectingForces, PARTICLEVERSION_AutoLit, PARTICLEVERSION_Current, PARTICLEVERSION_NumParticlesFix |
Variables Summary |
---|
Enumerations Summary |
---|
Inherited Enumerations from ParticleSystems.ParticleGenerator |
---|
Ramp, Select |
Structures Summary |
---|
Inherited Structures from ParticleSystems.PulseLineGenerator |
---|
TConnectionInfo |
Functions Summary |
---|
Inherited Functions from ParticleSystems.PulseLineGenerator |
---|
AddConnection, SetMeshOwner, SpawnSparks, Tick, TurnOff, TurnOn |
Defaultproperties |
---|
defaultproperties { BeamSegLength=(A=4000.000000,B=4000.000000) BeamTextureWidth=10.000000 NumBeams=(A=1.000000,B=1.000000) SpriteJointTexture=Texture'ParticleSystems.Sparks.Sparks04' SpriteJointSize=(A=15.000000,B=15.000000) bNetTemporary=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |