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//============================================================================= // ForceWallBeam.uc // $Author: Sbrown $ // $Date: 3/04/02 4:14a $ // $Revision: 2 $ //============================================================================= class ForceWallBeam extends PulseLineGenerator; #exec OBJ LOAD File=..\System\ParticleRes\DrakkFX.u #exec OBJ LOAD FILE=..\Textures\ScottT.utx defaultproperties { BeamSegLength=(A=4000.000000,B=4000.000000) BeamTextureWidth=10.000000 NumBeams=(A=1.000000,B=1.000000) SpriteJointTexture=Texture'ParticleSystems.Sparks.Sparks04' SpriteJointSize=(A=15.000000,B=15.000000) bNetTemporary=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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