defaultproperties
{
FireTime=0.300000
AltFireTime=0.800000
FireLastDownTime=2.444000
AltFireLastDownTime=2.428000
FireLastReloadTime=3.222000
AltFireLastReloadTime=2.607000
ReloadTime=1.888000
FlashSkin=Shader'WeaponFXT.Pistol.P_Skin2FX'
FireLastRoundSound=Sound'U2WeaponsA.Pistol.P_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.Pistol.P_FireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.Pistol.P_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'U2Weapons.P_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000),bTriggerUpdateOnly=true)
DecoEffects(1)=(AnimSequence=AltFire,DecoClass=Class'U2Weapons.P_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000),bTriggerUpdateOnly=true)
FirstPersonOffset=(X=-62.000000,Y=-9.000000,Z=6.000000)
bCrosshairGlows=true
WeaponAnimationType=AT_Small
ImpactHandlerClass=Class'U2Weapons.impactPistol'
Damage=60.000000
AltDamage=120.000000
MomentumTransfer=4000.000000
TraceRange=4800.000000
AltShakeMag=1.500000
AltShakeTime=0.150000
TargetableTypes(0)='Pawn'
RangeMinFire=0.000000
RangeIdealFire=512.000000
RangeMaxFire=1536.000000
RangeLimitFire=32767.000000
RatingRangeMinFire=0.250000
RatingRangeIdealFire=0.450000
RatingRangeMaxFire=0.100000
RatingRangeLimitFire=0.001000
AIRatingFire=0.400000
RangeMinAltFire=0.000000
RangeIdealAltFire=384.000000
RangeMaxAltFire=1536.000000
RangeLimitAltFire=32767.000000
RatingRangeMinAltFire=0.100000
RatingRangeIdealAltFire=0.200000
RatingRangeMaxAltFire=0.100000
AIRatingAltFire=0.350000
AmmoName=Class'U2Weapons.AmmoInvPistol'
PickupAmmoCount=9
AutoSwitchPriority=7
bInstantHit=true
PreferCrouchingMultiplier=1.500000
PreferProneMultiplier=1.500000
bAltInstantHit=true
FiringSpeed=1.500000
FireOffset=(X=62.000000,Y=9.000000,Z=-6.000000)
MyDamageType=Class'U2.DamageTypePistol'
ShakeMag=1.000000
ShakeTime=0.100000
AIRating=0.400000
RefireRate=0.200000
AltRefireRate=99.900002
FireSound=Sound'U2WeaponsA.Pistol.P_Fire'
AltFireSound=Sound'U2WeaponsA.Pistol.P_Fire'
CockingSound=Sound'U2WeaponsA.Pistol.P_Reload'
SelectSound=Sound'U2WeaponsA.Pistol.P_Select'
InstFlash=-0.200000
InstFog=(X=325.000000,Y=225.000000,Z=95.000000)
GroupOffset=3
PickupClass=Class'U2Weapons.weaponPistol'
PlayerViewOffset=(X=0.000000,Z=0.000000)
ThirdPersonMesh=LegendMesh'GlmWeaponsG.P_TP'
ItemName="Pistol"
ItemID="P"
IconIndex=2
Mesh=LegendMesh'GlmWeaponsG.P_FP'
Mass=15.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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