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U2Weapons.WeaponInvPistol


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//=============================================================================
// WeaponInvPistol.uc
// $Author: Mfox $
// $Date: 10/03/02 9:08p $
// $Revision: 34 $
//=============================================================================
class WeaponInvPistol extends U2Weapon;


#exec OBJ LOAD File=..\Meshes\GlmWeaponsG.ugx
#exec OBJ LOAD File=..\Textures\WeaponFXT.utx
//#exec OBJ LOAD File=..\System\ParticleRes\PistolEffects.u

// Three round bursts.
simulated function int GetAltFireAmmoUsed() { return 3; }

defaultproperties
{
	FireTime=0.300000
	AltFireTime=0.800000
	FireLastDownTime=2.444000
	AltFireLastDownTime=2.428000
	FireLastReloadTime=3.222000
	AltFireLastReloadTime=2.607000
	ReloadTime=1.888000
	FlashSkin=Shader'WeaponFXT.Pistol.P_Skin2FX'
	FireLastRoundSound=Sound'U2WeaponsA.Pistol.P_FireLastRound'
	AltFireLastRoundSound=Sound'U2WeaponsA.Pistol.P_FireLastRound'
	ReloadUnloadedSound=Sound'U2WeaponsA.Pistol.P_ReloadUnloaded'
     GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
     GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
     GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
     GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
     DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'U2Weapons.P_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000),bTriggerUpdateOnly=true)
     DecoEffects(1)=(AnimSequence=AltFire,DecoClass=Class'U2Weapons.P_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000),bTriggerUpdateOnly=true)
	FirstPersonOffset=(X=-62.000000,Y=-9.000000,Z=6.000000)
	bCrosshairGlows=true
	WeaponAnimationType=AT_Small
	ImpactHandlerClass=Class'U2Weapons.impactPistol'
	Damage=60.000000
	AltDamage=120.000000
	MomentumTransfer=4000.000000
	TraceRange=4800.000000
	AltShakeMag=1.500000
	AltShakeTime=0.150000
     TargetableTypes(0)='Pawn'
	RangeMinFire=0.000000
	RangeIdealFire=512.000000
	RangeMaxFire=1536.000000
	RangeLimitFire=32767.000000
	RatingRangeMinFire=0.250000
	RatingRangeIdealFire=0.450000
	RatingRangeMaxFire=0.100000
	RatingRangeLimitFire=0.001000
	AIRatingFire=0.400000
	RangeMinAltFire=0.000000
	RangeIdealAltFire=384.000000
	RangeMaxAltFire=1536.000000
	RangeLimitAltFire=32767.000000
	RatingRangeMinAltFire=0.100000
	RatingRangeIdealAltFire=0.200000
	RatingRangeMaxAltFire=0.100000
	AIRatingAltFire=0.350000
	AmmoName=Class'U2Weapons.AmmoInvPistol'
	PickupAmmoCount=9
	AutoSwitchPriority=7
	bInstantHit=true
	PreferCrouchingMultiplier=1.500000
	PreferProneMultiplier=1.500000
	bAltInstantHit=true
	FiringSpeed=1.500000
	FireOffset=(X=62.000000,Y=9.000000,Z=-6.000000)
	MyDamageType=Class'U2.DamageTypePistol'
	ShakeMag=1.000000
	ShakeTime=0.100000
	AIRating=0.400000
	RefireRate=0.200000
	AltRefireRate=99.900002
	FireSound=Sound'U2WeaponsA.Pistol.P_Fire'
	AltFireSound=Sound'U2WeaponsA.Pistol.P_Fire'
	CockingSound=Sound'U2WeaponsA.Pistol.P_Reload'
	SelectSound=Sound'U2WeaponsA.Pistol.P_Select'
	InstFlash=-0.200000
	InstFog=(X=325.000000,Y=225.000000,Z=95.000000)
	GroupOffset=3
	PickupClass=Class'U2Weapons.weaponPistol'
	PlayerViewOffset=(X=0.000000,Z=0.000000)
	ThirdPersonMesh=LegendMesh'GlmWeaponsG.P_TP'
	ItemName="Pistol"
	ItemID="P"
	IconIndex=2
	Mesh=LegendMesh'GlmWeaponsG.P_FP'
	Mass=15.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.925 - Created with UnCodeX