Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.projectileDispersionAlt2

Extends
U2Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileDispersionAlt2

Direct Known Subclasses:

projectileTutorialDispersionAlt2

Variables Summary
ParticleSalamanderSal
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
event Destroyed ()))
function ExplodeEx (CheckResult Hit ))
event PostBeginPlay ()))
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Variables Detail

Sal Source code

var ParticleSalamander Sal;


Functions Detail

Destroyed Source code

simulated event Destroyed ( ) )

ExplodeEx Source code

simulated function ExplodeEx ( CheckResult Hit ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	ExplosionSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpExplode'
	ShakeRadius=640.000000
	ShakeMagnitude=45.000000
	ShakeDuration=0.600000
	speed=800.000000
	MaxSpeed=800.000000
	Damage=90.000000
	DamageRadius=160.000000
	MomentumTransfer=60000.000000
	MyDamageType=Class'U2.DamageTypeElectrical'
	DrawType=DT_None
	LifeSpan=7.300000
	AmbientSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpProjectile'
	SoundRadius=30.000000
	SoundVolume=255
	TransientSoundRadius=800.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:31.906 - Created with UnCodeX