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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileDispersionAlt2
projectileTutorialDispersionAlt2
Variables Summary | |
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ParticleSalamander | Sal |
Inherited Variables from Engine.Projectile |
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bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
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Destroyed ())) | ||
ExplodeEx (CheckResult Hit )) | ||
PostBeginPlay ())) |
Inherited Functions from Engine.Projectile |
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BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ExplosionSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpExplode' ShakeRadius=640.000000 ShakeMagnitude=45.000000 ShakeDuration=0.600000 speed=800.000000 MaxSpeed=800.000000 Damage=90.000000 DamageRadius=160.000000 MomentumTransfer=60000.000000 MyDamageType=Class'U2.DamageTypeElectrical' DrawType=DT_None LifeSpan=7.300000 AmbientSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpProjectile' SoundRadius=30.000000 SoundVolume=255 TransientSoundRadius=800.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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