Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.projectileDispersionAlt2


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
//=============================================================================
// projectileDispersionAlt2.uc
// $Author: Aleiby $
// $Date: 10/03/02 6:09p $
// $Revision: 5 $
//=============================================================================
class projectileDispersionAlt2 extends U2Projectile;

#exec OBJ LOAD File=..\System\ParticleRes\DispersionFX.u

var ParticleSalamander Sal;

simulated event PostBeginPlay()
{
	Super.PostBeginPlay();
	
	if( bDeleteMe )
		return;

	if( Level.NetMode!=NM_DedicatedServer )
	{
		Sal = ParticleSalamander( class'ParticleGenerator'.static.CreateNew( Self, ParticleSalamander'DispersionFX.ParticleSalamander2', Location ) );
		Sal.SetRotation( Rotation );
		Sal.SetBase( Self );
	}
}

simulated event Destroyed()
{
	Super.Destroyed();

	if( Sal!=None )
	{
		Sal.ParticleDestroy();
		Sal.SetPhysics(PHYS_None);
		Sal.LightType = LT_None;
		Sal = None;
	}
}

simulated function ExplodeEx( CheckResult Hit )
{
	local ParticleGenerator Particles;

	Super.ExplodeEx(Hit);

	if( Level.NetMode != NM_DedicatedServer )
	{
		Particles = class'ParticleGenerator'.static.CreateNew( self, ParticleGenerator'DispersionFX.ParticleSalamander3', Hit.Location );
		Particles.SetRotation( rotator(Hit.Normal) );
		Particles.Trigger( self, Instigator );
		Particles.ParticleLifeSpan = Particles.GetMaxLifeSpan() + 1.0;
	}
}

defaultproperties
{
	ExplosionSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpExplode'
	ShakeRadius=640.000000
	ShakeMagnitude=45.000000
	ShakeDuration=0.600000
	speed=800.000000
	MaxSpeed=800.000000
	Damage=90.000000
	DamageRadius=160.000000
	MomentumTransfer=60000.000000
	MyDamageType=Class'U2.DamageTypeElectrical'
	DrawType=DT_None
	LifeSpan=7.300000
	AmbientSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpProjectile'
	SoundRadius=30.000000
	SoundVolume=255
	TransientSoundRadius=800.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.145 - Created with UnCodeX