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U2.PowerSuitPhoenix

Extends
PowerSuitMedium

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- Engine.Armor
            |   
            +-- U2.PowerSuit
               |   
               +-- U2.PowerSuitMedium
                  |   
                  +-- U2.PowerSuitPhoenix

Constants Summary
ResurrectSoundTimerName='ResurrectSoundTimer'

Variables Summary
ColorDrawColor
FontDrawFont
floatDrawTime
intNumResurrections
intNumSoundRepeats
SoundResurrectionSound
intResurrectionsSoundCount
Inherited Variables from U2.PowerSuit
bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume

Functions Summary
event Destroyed ()))
functionint GetNumResurrections ()))
functionstring GetResurrectionsString ()))
functionbool PreventDeath (int Damage, Pawn Instigator, class<DamageType> DamageType, vector HitLocation ))
function RestoreHealthAndArmor ()))
event ResurrectSoundTimer ()))
Inherited Functions from U2.PowerSuit
ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo


Constants Detail

ResurrectSoundTimerName Source code

const ResurrectSoundTimerName = 'ResurrectSoundTimer';


Variables Detail

DrawColor Source code

var Color DrawColor;

DrawFont Source code

var Font DrawFont;

DrawTime Source code

var float DrawTime;

NumResurrections Source code

var int NumResurrections;

NumSoundRepeats Source code

var int NumSoundRepeats;

ResurrectionSound Source code

var Sound ResurrectionSound;

ResurrectionsSoundCount Source code

var int ResurrectionsSoundCount;


Functions Detail

Destroyed Source code

event Destroyed ( ) )

GetNumResurrections Source code

function int GetNumResurrections ( ) )

GetResurrectionsString Source code

function string GetResurrectionsString ( ) )

PreventDeath Source code

function bool PreventDeath ( int Damage, Pawn Instigator, class<DamageType> DamageType, vector HitLocation ) )

RestoreHealthAndArmor Source code

function RestoreHealthAndArmor ( ) )

ResurrectSoundTimer Source code

event ResurrectSoundTimer ( ) )


Defaultproperties

defaultproperties
{
	ResurrectionSound=Sound'U2.Sounds.Hit'
	NumSoundRepeats=3
	DrawTime=4.000000
	DrawColor=(R=255,A=255)
	bProhibitPickups=true
	ItemName="Phoenix Power Suit"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.778 - Created with UnCodeX