U2.PowerSuitPhoenix
- Extends
- PowerSuitMedium
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Powerups
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+-- Engine.Armor
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+-- U2.PowerSuit
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+-- U2.PowerSuitMedium
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+-- U2.PowerSuitPhoenix
ResurrectSoundTimerName Source code
const ResurrectSoundTimerName = 'ResurrectSoundTimer';
var Font DrawFont;
var float DrawTime;
var int NumResurrections;
var int NumSoundRepeats;
var Sound ResurrectionSound;
ResurrectionsSoundCount Source code
var int ResurrectionsSoundCount;
event Destroyed ( ) )
function int GetNumResurrections ( ) )
GetResurrectionsString Source code
function string GetResurrectionsString ( ) )
function RestoreHealthAndArmor ( ) )
event ResurrectSoundTimer ( ) )
defaultproperties
{
ResurrectionSound=Sound'U2.Sounds.Hit'
NumSoundRepeats=3
DrawTime=4.000000
DrawColor=(R=255,A=255)
bProhibitPickups=true
ItemName="Phoenix Power Suit"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:31.778 - Created with
UnCodeX