Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileQuantumWave
Variables Summary | |
---|---|
ParticleSalamander | Sal |
projectileQuantumWave | |
float | GrowthRate |
Inherited Variables from Engine.Projectile |
---|
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
---|---|---|
Destroyed ())) | ||
ExplodeEx (CheckResult Hit )) | ||
PhysicsVolumeChange (PhysicsVolume NewVolume )) | ||
PostBeginPlay ())) | ||
Tick (float DeltaTime )) |
Inherited Functions from Engine.Projectile |
---|
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { GrowthRate=0.750000 speed=650.000000 MaxSpeed=650.000000 Damage=100.000000 MomentumTransfer=90000.000000 MyDamageType=Class'U2.DamageTypePhysical' LifeSpan=10.000000 AmbientSound=Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave' bCollideWorld=false bAllowClipping=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |