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U2Weapons.projectileQuantumWave

Extends
U2Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileQuantumWave

Variables Summary
ParticleSalamanderSal
projectileQuantumWave
floatGrowthRate
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
event Destroyed ()))
function ExplodeEx (CheckResult Hit ))
event PhysicsVolumeChange (PhysicsVolume NewVolume ))
event PostBeginPlay ()))
event Tick (float DeltaTime ))
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Variables Detail

Sal Source code

var ParticleSalamander Sal;

projectileQuantumWave

GrowthRate Source code

var(projectileQuantumWave) float GrowthRate;


Functions Detail

Destroyed Source code

simulated event Destroyed ( ) )

ExplodeEx Source code

simulated function ExplodeEx ( CheckResult Hit ) )

PhysicsVolumeChange Source code

simulated event PhysicsVolumeChange ( PhysicsVolume NewVolume ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

Tick Source code

simulated event Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
	GrowthRate=0.750000
	speed=650.000000
	MaxSpeed=650.000000
	Damage=100.000000
	MomentumTransfer=90000.000000
	MyDamageType=Class'U2.DamageTypePhysical'
	LifeSpan=10.000000
	AmbientSound=Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave'
	bCollideWorld=false
	bAllowClipping=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.037 - Created with UnCodeX