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Legend.LightTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- Legend.LightTrigger

Variables Summary
LightTrigger
floatTriggerTime
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
event Destroyed ()))
function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ))
TriggerControl
function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ))
TriggerTimed
function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ))
TriggerToggle
function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ))
TriggerControl
function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ))
TriggerTimed
functionbool ToggleLight (Light L ))
function TriggerTimer ()))
TriggerTimed
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors

States Summary
TriggerControl Source code
state TriggerControl
DispatchTrigger, DispatchUnTrigger
TriggerTimed Source code
state TriggerTimed
DispatchTrigger, DispatchUnTrigger, TriggerTimer
TriggerToggle Source code
state TriggerToggle
DispatchTrigger


Variables Detail

LightTrigger

TriggerTime Source code

var(LightTrigger) float TriggerTime;


Functions Detail

Destroyed Source code

event Destroyed ( ) )

DispatchTrigger TriggerControl Source code

protected function DispatchTrigger ( Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ) )

DispatchTrigger TriggerTimed Source code

protected function DispatchTrigger ( Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ) )

DispatchTrigger TriggerToggle Source code

protected function DispatchTrigger ( Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ) )

DispatchUnTrigger TriggerControl Source code

protected function DispatchUnTrigger ( Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ) )

DispatchUnTrigger TriggerTimed Source code

protected function DispatchUnTrigger ( Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent ) )

ToggleLight Source code

function bool ToggleLight ( Light L ) )

TriggerTimer TriggerTimed Source code

protected function TriggerTimer ( ) )


Defaultproperties

defaultproperties
{
	ReTriggerDelay=1.000000
	LightBrightness=1
	InitialState='TriggerToggle'
	ScaleGlow=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:30.687 - Created with UnCodeX