Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Engine.Trigger | +-- Legend.LightTrigger
Variables Summary | |
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LightTrigger | |
float | TriggerTime |
Inherited Variables from Engine.Triggers |
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bTriggerNPCs, TriggerClass |
Enumerations Summary |
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Inherited Enumerations from Engine.Trigger |
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ETriggerType |
Functions Summary | ||
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Destroyed ())) | ||
DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent )) TriggerControl | ||
DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent )) TriggerTimed | ||
DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent )) TriggerToggle | ||
DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent )) TriggerControl | ||
DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent )) TriggerTimed | ||
bool | ToggleLight (Light L )) | |
TriggerTimer ())) TriggerTimed |
Inherited Functions from Engine.Trigger |
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CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
Inherited Functions from Engine.Triggers |
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DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
States Summary |
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TriggerControl Source code |
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state TriggerControl |
DispatchTrigger, DispatchUnTrigger |
TriggerTimed Source code |
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state TriggerTimed |
DispatchTrigger, DispatchUnTrigger, TriggerTimer |
TriggerToggle Source code |
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state TriggerToggle |
DispatchTrigger |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ReTriggerDelay=1.000000 LightBrightness=1 InitialState='TriggerToggle' ScaleGlow=0.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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