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Core.Object | +-- ParticleSystems.Force | +-- ParticleSystems.ActorCollisionNotifier | +-- U2.FlameDamageNotifier
Variables Summary | |
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FlameDamageNotifier | |
int | Damage |
class<DamageType> | DamageType |
Inherited Variables from ParticleSystems.ActorCollisionNotifier |
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bDeleteOnContact, bIgnoreInstigator, bUseTrace, Radius |
Inherited Variables from ParticleSystems.Force |
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AffectedTemplates, bIterateAll, GroupName, Priority |
Functions Summary | ||
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NotifyPenetratingActor (Actor Other, int NumParticles, vector Origin )) |
Inherited Functions from ParticleSystems.ActorCollisionNotifier |
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NotifyPenetratingActor |
Inherited Functions from ParticleSystems.Force |
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AddTemplate, RemoveTemplate |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Damage=1 DamageType=Class'U2.DamageTypeThermal' } |
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