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//============================================================================= // FlameDamageNotifier.uc //============================================================================= class FlameDamageNotifier extends ActorCollisionNotifier; var() int Damage; var() class<DamageType> DamageType; //----------------------------------------------------------------------------- event NotifyPenetratingActor( Actor Other, int NumParticles, vector Origin ) { Other.TakeDamage( Damage*NumParticles, Instigator, Origin, Vect(0,0,0), DamageType ); } //----------------------------------------------------------------------------- defaultproperties { Damage=1 DamageType=Class'U2.DamageTypeThermal' } |
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