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class EnergyStation extends PowerStation placeable; #exec OBJ LOAD File=..\Textures\343T.utx #exec OBJ LOAD File=..\StaticMeshes\343M.usx //----------------------------------------------------------------------------- defaultproperties { StationStartUsingSound=Sound'U2A.Stations.EnergyStationActivate' StationStopUsingSound=Sound'U2A.Stations.EnergyStationDeactivate' StationInUseSound=Sound'U2A.Stations.EnergyStationAmbient' StationErrorSound=Sound'U2A.Stations.EnergyStationError' EnergyUnits=75 TransferRate=25 bIsStation=true Description="Energy Station" ItemName="Energy Station" DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Assets.Stations' DrawScale=0.700000 Skins(0)=Shader'343T.Assets.Energy_FX_04' Skins(1)=Shader'343T.Assets.Stations_energy_spec_B' CollisionRadius=80.000000 CollisionHeight=55.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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