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U2Weapons.impactMiniRocket

Extends
ImpactHandler

Core.Object
|   
+-- U2.ImpactHandler
   |   
   +-- U2Weapons.impactMiniRocket

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
Inherited Variables from U2.ImpactHandler
MaterialEffects, MaterialSounds, ReturnDefaultEffectOdds, RicochetProjectile
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from U2.ImpactHandler
TMaterialEffects, TMaterialSounds
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
Inherited Functions from U2.ImpactHandler
DetermineImpactSound, ForceClassToExist, GetImpactSound, HandleImpact, Init, ParticleImpact, ProjectileImpact, TraceImpact
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Defaultproperties

defaultproperties
{
     MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode01')
     MaterialSounds(1)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode02')
     MaterialSounds(2)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode03')
     MaterialSounds(3)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode04')
     MaterialSounds(4)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode05')
     MaterialSounds(5)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode06')
     MaterialSounds(6)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit01')
     MaterialSounds(7)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit02')
     MaterialSounds(8)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit03')
     MaterialSounds(9)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit04')
     MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000)
     MaterialEffects(1)=(TextureType=TT_Skin)
     MaterialEffects(2)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(3)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(4)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(5)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(6)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(7)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(8)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(9)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(10)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(11)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(12)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(13)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(14)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(15)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(16)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(17)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(18)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(19)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(20)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(21)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(22)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(23)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(24)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(25)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(26)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(27)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(28)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(29)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(30)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(31)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(32)=(TextureType=TT_Sticks,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(33)=(TextureType=TT_Sticks,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(34)=(TextureType=TT_Sticks,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(35)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(36)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(37)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(38)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(39)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander3')
     MaterialEffects(40)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000)
     MaterialEffects(41)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000)
     MaterialEffects(42)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000)
     MaterialEffects(43)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000)
     MaterialEffects(44)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire01',DecalScale=0.500000)
     MaterialEffects(45)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire02',DecalScale=0.500000)
     MaterialEffects(46)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire03',DecalScale=0.500000)
     MaterialEffects(47)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire04',DecalScale=0.500000)
     MaterialEffects(48)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire05',DecalScale=0.500000)
     MaterialEffects(49)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_AltFire06',DecalScale=0.500000)
     MaterialEffects(50)=(TextureType=TT_ForceWall,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
}

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Creation time: sk 3-1-2016 10:48:30.272 - Created with UnCodeX