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U2.SoundSlotTimerListU2

Extends
SoundSlotTimerListImpl
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- U2.SoundSlotTimerListInterf
      |   
      +-- U2.SoundSlotTimerListImpl
         |   
         +-- U2.SoundSlotTimerListU2

Constants Summary
Inherited Contants from U2.SoundSlotTimerListInterf
NullSlotIndex

Variables Summary
Inherited Variables from U2.SoundSlotTimerListImpl
SlotTimers

Structures Summary
Inherited Structures from U2.SoundSlotTimerListInterf
SoundSlotTimerT

Functions Summary
Inherited Functions from U2.SoundSlotTimerListImpl
Dump, Initialize, RandomizeSoundSlotTimer, RandomizeSoundSlotTimerList, TimeToDoSound, TimeToDoSoundRandom, TimeToDoSoundTimed
Inherited Functions from U2.SoundSlotTimerListInterf
Initialize, RandomizeSoundSlotTimer, RandomizeSoundSlotTimerList, TimeToDoSound


Defaultproperties

defaultproperties
{
     SlotTimers(0)=(SoundSlot=STS_KillsTaunts,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(1)=(SoundSlot=STS_EndSkirmish,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(2)=(SoundSlot=STS_ShootFriendly,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(3)=(SoundSlot=STS_TakeFriendlyFire,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(4)=(SoundSlot=STS_Acquire,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     SlotTimers(5)=(SoundSlot=STS_LostEnemy,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     SlotTimers(6)=(SoundSlot=STS_FriendDead,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     SlotTimers(7)=(SoundSlot=STS_HuntEnemy,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.760 - Created with UnCodeX