defaultproperties
{
SlotTimers(0)=(SoundSlot=STS_KillsTaunts,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
SlotTimers(1)=(SoundSlot=STS_EndSkirmish,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
SlotTimers(2)=(SoundSlot=STS_ShootFriendly,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
SlotTimers(3)=(SoundSlot=STS_TakeFriendlyFire,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
SlotTimers(4)=(SoundSlot=STS_Acquire,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
SlotTimers(5)=(SoundSlot=STS_LostEnemy,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
SlotTimers(6)=(SoundSlot=STS_FriendDead,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
SlotTimers(7)=(SoundSlot=STS_HuntEnemy,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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