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U2.SoundSlotTimerListU2


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//=============================================================================
// SoundSlotTimerListU2.uc
// $Author: Mbaldwin $
// $Date: 11/27/02 5:38p $
// $Revision: 15 $
//=============================================================================

class SoundSlotTimerListU2 extends SoundSlotTimerListImpl
	placeable;

// See SoundSlotTimerListInterf.uc for information on how this class works.
// Only those sound slots which aren't to be played every time need be changed.

//-----------------------------------------------------------------------------

defaultproperties
{
     SlotTimers(0)=(SoundSlot=STS_KillsTaunts,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(1)=(SoundSlot=STS_EndSkirmish,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(2)=(SoundSlot=STS_ShootFriendly,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(3)=(SoundSlot=STS_TakeFriendlyFire,MinSecsToNextSound=3.000000,MaxSecsToNextSound=3.000000)
     SlotTimers(4)=(SoundSlot=STS_Acquire,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     SlotTimers(5)=(SoundSlot=STS_LostEnemy,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     SlotTimers(6)=(SoundSlot=STS_FriendDead,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     SlotTimers(7)=(SoundSlot=STS_HuntEnemy,MinSecsToNextSound=8.000000,MaxSecsToNextSound=8.000000)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.775 - Created with UnCodeX