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U2AIOld.U2NPCControllerBotSP

Extends
U2NPCControllerBotOld

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.LicenseeController
         |   
         +-- Engine.AIController
            |   
            +-- U2.U2NPCController
               |   
               +-- U2AI.U2NPCControllerScriptable
                  |   
                  +-- U2AI.U2NPCControllerShared
                     |   
                     +-- U2AIOld.U2NPCControllerBaseOld
                        |   
                        +-- U2AIOld.U2NPCControllerAdvancedOld
                           |   
                           +-- U2AIOld.U2NPCControllerBotOld
                              |   
                              +-- U2AIOld.U2NPCControllerBotSP

Constants Summary
Inherited Contants from U2AIOld.U2NPCControllerAdvancedOld
CheckCurrentWeaponTimerName, MaxCheckReloadDelay, ReloadSkillDumb, ReloadSkillSmart, SelectBestWeaponTimerName

Variables Summary
Inherited Variables from U2AIOld.U2NPCControllerBotOld
BRI, LastAttractCheck, OldMessageID, OldMessageType, VictoryDanceOdds
Inherited Variables from U2AIOld.U2NPCControllerAdvancedOld
LastWeaponSwitchTime, NextCheckReloadTime, RateBestWeaponChecks, RateBestWeaponChecksEnemy, RateCurrentWeaponChecks

Functions Summary
function MaybeClearHuntingEnemy ()
@AttackHuntState
function PickDestination ()))
@RoamingState
functionbool ShouldDestroyNPC ()))
@DeadState
Inherited Functions from U2AIOld.U2NPCControllerBotOld
AdjustDesireFor, AmbushClearOtherSpots, AmmoReadyForAction, BeginState, CallForHelp, CanHelp, CanRespawn, DeferTo, FindSpecialAttraction, GameRelatedKilled, GetOrders, GetOrdersObject, GetRealOrders, GetShouldUseDeviousTactics, HandleEnemyKilledSafe, HandleFriendlyBumps, HandleHelpMessageFrom, HandleOrdersAttack, HandleTeamGameStuff, InitPlayerReplicationInfo, InventoryReadyForAction, MaybeClearHuntingEnemy, ModifyInventorySpotMoveTarget, ModifyMoveTarget, PickDestination, PickHuntDestination, PickSpecialDestination, PostBeginPlay, PreparedToHunt, ReadyForAction, ReadyForOrders, Restart, RestoreRealOrders, SendMessage, SendMessageAcknowledgeOrders, SendMessageInPosition, SendMessageNearPoint, SetAlertness, SetAttractionState, SetHuntDestination, SetPeripheralVision, SetRealOrders, ShareWith, ShouldDeferTo, ShouldDestroyNPC, ShouldGiveUpHunting, UseTacticalJumps, WeaponPreference, YellAt
Inherited Functions from U2AIOld.U2NPCControllerAdvancedOld
AddWeaponTimers, AllowPickupWeaponSwitch, AmmoReadyForAction, BeginState, CanFire, CanRespawn, CheckCurrentAmmo, CheckCurrentWeapon, CheckCurrentWeaponTimer, Destroyed, FireAt, FireShot, GetAttackStyle, GetCurrentFireRate, GetSpecifiedFireRate, HearPickup, MaybeHandleSpecialDestination, ModifyPickupMoveTarget, NonRangedFireCheck, PickFarInventoryDestination, PostBeginPlay, ReadyForAction, RefreshWeapon, SelectBestWeapon, SelectBestWeaponTimer, SetOrders, SetPeripheralVision, ShareWith, ShouldFireWeapon, ShouldRecamp, ShouldSwitchToBestWeapon, SupportsWeapon, SupportsWeaponAltFire, SupportsWeaponFire, SwitchToBestWeapon, UseTacticalJumps

States Summary
@AttackHuntState Source code
state @AttackHuntState
MaybeClearHuntingEnemy
@DeadState Source code
state @DeadState
ShouldDestroyNPC
@RoamingState Source code
state @RoamingState
PickDestination


Functions Detail

MaybeClearHuntingEnemy @AttackHuntState Source code

function MaybeClearHuntingEnemy ( )

PickDestination @RoamingState Source code

function PickDestination ( ) )

ShouldDestroyNPC @DeadState Source code

function bool ShouldDestroyNPC ( ) )


Defaultproperties

defaultproperties
{
	bShouldPossess=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:34.927 - Created with UnCodeX