Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Controller | +-- Engine.LicenseeController | +-- Engine.AIController | +-- U2.U2NPCController | +-- U2AI.U2NPCControllerScriptable | +-- U2AI.U2NPCControllerShared | +-- U2AIOld.U2NPCControllerBaseOld | +-- U2AIOld.U2NPCControllerAdvancedOld | +-- U2AIOld.U2NPCControllerBotOld | +-- U2AIOld.U2NPCControllerBotSP
Constants Summary |
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Inherited Contants from U2AIOld.U2NPCControllerAdvancedOld |
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CheckCurrentWeaponTimerName, MaxCheckReloadDelay, ReloadSkillDumb, ReloadSkillSmart, SelectBestWeaponTimerName |
Variables Summary |
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Inherited Variables from U2AIOld.U2NPCControllerBotOld |
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BRI, LastAttractCheck, OldMessageID, OldMessageType, VictoryDanceOdds |
Inherited Variables from U2AIOld.U2NPCControllerAdvancedOld |
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LastWeaponSwitchTime, NextCheckReloadTime, RateBestWeaponChecks, RateBestWeaponChecksEnemy, RateCurrentWeaponChecks |
Functions Summary | ||
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MaybeClearHuntingEnemy () @AttackHuntState | ||
PickDestination ())) @RoamingState | ||
bool | ShouldDestroyNPC ())) @DeadState |
States Summary |
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@AttackHuntState Source code |
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state @AttackHuntState |
MaybeClearHuntingEnemy |
@DeadState Source code |
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state @DeadState |
ShouldDestroyNPC |
@RoamingState Source code |
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state @RoamingState |
PickDestination |
Functions Detail |
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Defaultproperties |
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defaultproperties { bShouldPossess=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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