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//============================================================================= // U2NPCControllerBotSP.uc // Created By: Steve Polge, Mike Fox // Created On: 2/14/00 // $Author: Mfox $ // $Date: 11/19/02 2:17a $ // $Revision: 5 $ //============================================================================= class U2NPCControllerBotSP extends U2NPCControllerBotOld; //----------------------------------------------------------------------------- state @ AttackHuntState { ignores EnemyNotVisible; function MaybeClearHuntingEnemy(); } //----------------------------------------------------------------------------- state @ DeadState { ignores SeeEnemy, SeeFriend, SeeOther, SeeAlertFriend, eventTakeDamage, eventTookDamage, EnemyNotVisible, HearNoise, ShotFiredNotification, NotifyLanded, NotifyPhysicsVolumeChange, NotifyHeadVolumeChange, NotifyLanded, NotifyHitWall, NotifyBump; //------------------------------------------------------------------------- function bool ShouldDestroyNPC() { if ( Pawn != None ) { Pawn.Health = 0; Pawn.Died( Self, class'Suicided', Pawn.Location, vect(0,0,0) ); } Destroy(); return true; } } //----------------------------------------------------------------------------- state @ RoamingState { ignores EnemyNotVisible; //------------------------------------------------------------------------- function PickDestination() { MoveTarget = None; if( Level.PlayerControllerList.Pawn != None ) FindPathToActor( Level.PlayerControllerList.Pawn, MoveTarget ); //DMTNS( "MoveTarget #1: " $ MoveTarget ); if( MoveTarget == None ) { PickLocalInventoryDestination( 600, 0.0 ); //DMTNS( "MoveTarget #2: " $ MoveTarget ); } } } //----------------------------------------------------------------------------- defaultproperties { bShouldPossess=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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