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U2Weapons.impactSniperRifle

Extends
ImpactHandler

Core.Object
|   
+-- U2.ImpactHandler
   |   
   +-- U2Weapons.impactSniperRifle

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
Inherited Variables from U2.ImpactHandler
MaterialEffects, MaterialSounds, ReturnDefaultEffectOdds, RicochetProjectile
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from U2.ImpactHandler
TMaterialEffects, TMaterialSounds
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
Inherited Functions from U2.ImpactHandler
DetermineImpactSound, ForceClassToExist, GetImpactSound, HandleImpact, Init, ParticleImpact, ProjectileImpact, TraceImpact
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Defaultproperties

defaultproperties
{
     MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(1)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal01')
     MaterialSounds(2)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal09')
     MaterialSounds(3)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal04',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(4)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal01')
     MaterialSounds(5)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal09')
     MaterialSounds(6)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(7)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(8)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal14')
     MaterialSounds(9)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(10)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal14')
     MaterialSounds(11)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(12)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(13)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(14)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(15)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(16)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(17)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(18)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(19)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(20)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(21)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(22)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(23)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(24)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(25)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(26)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(27)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(28)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(29)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(30)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(31)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(32)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(33)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(34)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(35)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(36)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(37)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(38)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(39)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(40)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(41)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(42)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(43)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(44)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(45)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(46)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(47)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(48)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(49)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(50)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(51)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(52)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(53)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(54)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(55)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(56)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(57)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(58)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(59)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(60)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(61)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(62)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(63)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(64)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(65)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(66)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(67)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(68)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(69)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(70)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(71)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(72)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(73)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(74)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(75)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(76)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(77)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(78)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(79)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(80)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(81)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(82)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(83)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(84)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(85)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(86)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(87)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(88)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(89)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(90)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(91)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(92)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(93)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(94)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(95)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(96)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(97)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(98)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(99)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit01')
     MaterialSounds(100)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit02')
     MaterialSounds(101)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit03')
     MaterialSounds(102)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit04')
     MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire01',DecalScale=0.200000)
     MaterialEffects(1)=(TextureType=TT_Skin)
     MaterialEffects(2)=(TextureType=TT_Dirt,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(3)=(TextureType=TT_Grass,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(4)=(TextureType=TT_Gravel,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(5)=(TextureType=TT_Leaves,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(6)=(TextureType=TT_Mud,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(7)=(TextureType=TT_Soil,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(8)=(TextureType=TT_Sticks,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(9)=(TextureType=TT_Stone,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(10)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(11)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire02',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(12)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire03',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(13)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire04',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(14)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire05',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(15)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire06',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(16)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(17)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire02',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_SR.ParticleSalamander0')
     MaterialEffects(18)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire03',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(19)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire04',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(20)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire05',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(21)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire06',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(22)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(23)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire02',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(24)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire03',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(25)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_SR_Fire04',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_SR.ParticleSalamander4')
     MaterialEffects(26)=(TextureType=TT_ForceWall,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
}

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Creation time: sk 3-1-2016 10:48:30.292 - Created with UnCodeX