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Core.Object | +-- Engine.Actor | +-- ParticleSystems.ParticleGenerator | +-- ParticleSystems.PulseLineGenerator | +-- U2Weapons.projectileLaserPulse
Constants Summary |
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Inherited Contants from ParticleSystems.ParticleGenerator |
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PARTICLEVERSION_AffectingForces, PARTICLEVERSION_AutoLit, PARTICLEVERSION_Current, PARTICLEVERSION_NumParticlesFix |
Variables Summary |
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Enumerations Summary |
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Inherited Enumerations from ParticleSystems.ParticleGenerator |
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Ramp, Select |
Structures Summary |
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Inherited Structures from ParticleSystems.PulseLineGenerator |
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TConnectionInfo |
Functions Summary |
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Inherited Functions from ParticleSystems.PulseLineGenerator |
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AddConnection, SetMeshOwner, SpawnSparks, Tick, TurnOff, TurnOn |
Defaultproperties |
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defaultproperties { BeamWidth=(A=2.000000,B=2.000000) bNetTemporary=true LifeSpan=0.500000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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