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U2.DamageTypeBiologicalGas

Extends
DamageTypeBiological
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- U2.DamageTypeImpl
         |   
         +-- U2.DamageTypeBiological
            |   
            +-- U2.DamageTypeBiologicalGas

Variables Summary
Inherited Variables from U2.DamageTypeImpl
BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect

Functions Summary
function HandleDamageEffect (Actor Victim, float Damage, vector HitLocation)
Inherited Functions from U2.DamageTypeImpl
HandleDamageEffect


Functions Detail

HandleDamageEffect Source code

static function HandleDamageEffect ( Actor Victim, float Damage, vector HitLocation )


Defaultproperties

defaultproperties
{
	DeathString="%o was gassed by %k."
	GibModifier=0.000000
	EffectDuration=2.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.487 - Created with UnCodeX