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//============================================================================= // $Workfile: DamageTypeBiologicalGas.uc $ // Created By: Mark Poesch // Created On: 4/17/01 // $Author: Mbaldwin $ // $Date: 9/03/02 3:22p $ // $Revision: 4 $ //============================================================================= class DamageTypeBiologicalGas extends DamageTypeBiological abstract; static function HandleDamageEffect( Actor Victim, float Damage, vector HitLocation ){} defaultproperties { DeathString="%o was gassed by %k." GibModifier=0.000000 EffectDuration=2.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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