defaultproperties
{
MeleeDamageRange=125.000000
AttackActiveBehaviors(0)=(StateName=AttackCloseCharge,TimeMin=40.000000,TimeMax=400.000000)
AttackActiveBehaviors(1)=(StateName=AttackTacticalRetreat,TimeMin=1.000000,TimeMax=2.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
bPredictChargeLocation=true
bKamikazeClosing=true
MaxTacticalRetreatDistance=1024.000000
Melee01MaxDamage=50
Melee01MomentumPerUnitDamage=3500
ChargeMinDamage=10.000000
ChargeMaxDamage=50.000000
ChargeMaxMomentumTransfer=25000.000000
ChargeMaxChangeSize=64.000000
ChargeHeadSize=30.000000
StepSounds(0)="U2RammerA.Footstep1"
StepSounds(1)="U2RammerA.Footstep2"
StepSounds(2)="U2RammerA.Footstep3"
StepSounds(3)="U2RammerA.Footstep4"
StepShakeRadius=1024.000000
StepShakeMagnitude=5.000000
StepShakeDuration=0.400000
BecomeAggressiveHealthRatio=0.800000
WanderPauseOdds=0.100000
WanderPauseMax=15.000000
WanderSpeedMin=0.250000
WanderSpeedMax=0.250000
WanderSpreadAngle=30.000000
WanderViewBlockedTurnOdds=0.250000
VoicePackage="U2RammerA"
MinKnockDownMomentumThreshold=100.000000
CosMinMoveForwardAngle=-1.000000
bCanStrafe=false
bAmbientCreature=true
SightRadiusFriend=1024.000000
SightRadiusFriendAlert=2500.000000
GroundSpeed=560.000000
AccelRate=1000.000000
WalkingPct=0.137500
Health=300
ControllerClass=Class'U2Pawns.U2RammerController'
CarcassCollisionRadius=100.000000
CarcassCollisionHeight=40.000000
Mesh=LegendMesh'GlmCreaturesG.Rammer'
TransientSoundRadius=400.000000
CollisionRadius=75.000000
CollisionHeight=65.000000
Mass=250.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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