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//============================================================================= // U2Rammer. //============================================================================= class U2Rammer extends U2PawnBasic; #exec OBJ LOAD FILE=..\Sounds\U2Rammer.uax var float MeleeDamageRange; //----------------------------------------------------------------------------- function bool FilterMeleeAttack( Actor TargetActor ) { local vector EnemyVector2D; local vector PawnVector2D; EnemyVector2D = TargetActor.Location - Location; EnemyVector2D.Z = 0; PawnVector2D = vector(Rotation); PawnVector2D.Z = 0; return ( (Normal( TargetActor.Location - Location ) dot Normal( PawnVector2D )) <= 0.866 ); } //----------------------------------------------------------------------------- function float GetMeleeDamageRange() { return MeleeDamageRange; } //----------------------------------------------------------------------------- defaultproperties { MeleeDamageRange=125.000000 AttackActiveBehaviors(0)=(StateName=AttackCloseCharge,TimeMin=40.000000,TimeMax=400.000000) AttackActiveBehaviors(1)=(StateName=AttackTacticalRetreat,TimeMin=1.000000,TimeMax=2.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) bPredictChargeLocation=true bKamikazeClosing=true MaxTacticalRetreatDistance=1024.000000 Melee01MaxDamage=50 Melee01MomentumPerUnitDamage=3500 ChargeMinDamage=10.000000 ChargeMaxDamage=50.000000 ChargeMaxMomentumTransfer=25000.000000 ChargeMaxChangeSize=64.000000 ChargeHeadSize=30.000000 StepSounds(0)="U2RammerA.Footstep1" StepSounds(1)="U2RammerA.Footstep2" StepSounds(2)="U2RammerA.Footstep3" StepSounds(3)="U2RammerA.Footstep4" StepShakeRadius=1024.000000 StepShakeMagnitude=5.000000 StepShakeDuration=0.400000 BecomeAggressiveHealthRatio=0.800000 WanderPauseOdds=0.100000 WanderPauseMax=15.000000 WanderSpeedMin=0.250000 WanderSpeedMax=0.250000 WanderSpreadAngle=30.000000 WanderViewBlockedTurnOdds=0.250000 VoicePackage="U2RammerA" MinKnockDownMomentumThreshold=100.000000 CosMinMoveForwardAngle=-1.000000 bCanStrafe=false bAmbientCreature=true SightRadiusFriend=1024.000000 SightRadiusFriendAlert=2500.000000 GroundSpeed=560.000000 AccelRate=1000.000000 WalkingPct=0.137500 Health=300 ControllerClass=Class'U2Pawns.U2RammerController' CarcassCollisionRadius=100.000000 CarcassCollisionHeight=40.000000 Mesh=LegendMesh'GlmCreaturesG.Rammer' TransientSoundRadius=400.000000 CollisionRadius=75.000000 CollisionHeight=65.000000 Mass=250.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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