defaultproperties
{
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'ShotgunFX.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'U2Weapons.S_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000))
DecoEffects(2)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'ShotgunFX.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
DecoEffects(3)=(AnimSequence=AltFire,DecoClass=Class'U2Weapons.S_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000))
TargetableTypes(0)='Pawn'
ThirdPersonMesh=LegendMesh'GlmWeaponsG.S_TP_Sm'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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