defaultproperties
{
FireTime=0.800000
AltFireTime=1.182000
FireLastDownTime=1.692000
AltFireLastDownTime=1.818000
FireLastReloadTime=3.230000
AltFireLastReloadTime=3.363000
ReloadTime=2.930000
FlashSkin=Shader'WeaponFXT.Shotgun.S_FP_Skin2FX'
FlashSkinTP=Shader'WeaponFXT.Shotgun.S_TP_Skin2FX'
FireLastRoundSound=Sound'U2WeaponsA.Shotgun.S_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.Shotgun.S_AltFireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.Shotgun.S_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'ShotgunFX.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'U2Weapons.S_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000))
DecoEffects(2)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'ShotgunFX.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
DecoEffects(3)=(AnimSequence=AltFire,DecoClass=Class'U2Weapons.S_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000))
FirstPersonOffset=(X=-42.000000,Y=-9.000000,Z=34.000000)
bCrosshairGlows=true
WeaponAnimationType=AT_Large
AltShakeMag=10.000000
AltShakeTime=0.300000
TargetableTypes(0)='Pawn'
CrosshairName="S_Cross"
RangeMinFire=0.000000
RangeIdealFire=256.000000
RangeMaxFire=2048.000000
RangeLimitFire=32767.000000
RatingRangeMinFire=0.900000
RatingRangeIdealFire=0.900000
RatingRangeMaxFire=0.100000
RatingRangeLimitFire=0.010000
AIRatingFire=0.550000
RangeMinAltFire=128.000000
RangeIdealAltFire=256.000000
RangeMaxAltFire=900.000000
RangeLimitAltFire=1000.000000
RatingRangeMinAltFire=0.900000
RatingRangeIdealAltFire=0.900000
RatingRangeMaxAltFire=0.100000
RatingRangeLimitAltFire=0.010000
AIRatingAltFire=0.550000
AmmoName=Class'U2Weapons.ammoInvShotgun'
PickupAmmoCount=16
AutoSwitchPriority=10
PreferCrouchingMultiplier=2.000000
PreferProneMultiplier=0.000000
FireOffset=(X=42.000000,Y=9.000000,Z=-34.000000)
ProjectileClass=Class'U2Weapons.projectileShotgun'
AltProjectileClass=Class'U2Weapons.projectileShotgunAlt'
ShakeMag=12.000000
ShakeTime=0.250000
AIRating=0.550000
RefireRate=1.000000
AltRefireRate=1.500000
FireSound=Sound'U2WeaponsA.Shotgun.S_Fire'
AltFireSound=Sound'U2WeaponsA.Shotgun.S_AltFire'
CockingSound=Sound'U2WeaponsA.Shotgun.S_Reload'
SelectSound=Sound'U2WeaponsA.Shotgun.S_Select'
GroupOffset=1
PickupClass=Class'U2Weapons.weaponShotgun'
PlayerViewOffset=(X=0.000000,Z=0.000000)
ThirdPersonMesh=LegendMesh'GlmWeaponsG.S_TP'
ItemName="Shotgun"
ItemID="S"
IconIndex=12
Mesh=LegendMesh'GlmWeaponsG.S_FP'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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