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U2.ProjectileTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- U2.ProjectileTrigger

Variables Summary
ProjectileTrigger
class<Projectile>Projectile
nameProjectileTag
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
function LaunchProjectile ()))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors


Variables Detail

ProjectileTrigger

Projectile Source code

var(ProjectileTrigger) class<Projectile> Projectile;

ProjectileTag Source code

var(ProjectileTrigger) name ProjectileTag;


Functions Detail

LaunchProjectile Source code

function LaunchProjectile ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	bDirectional=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.117 - Created with UnCodeX