Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- U2.U2Decoration | +-- U2Decorations.HumanDecoration | +-- U2Decorations.Keyboard_Mouse
Variables Summary |
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Functions Summary |
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Inherited Functions from U2.U2Decoration |
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BaseChange, Bump, HitWall, InitFor, Landed, PostEditChange, PreBeginPlay, SetupBounce, TakeDamage, Timer, Touch |
Defaultproperties |
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defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.keyboard' bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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