defaultproperties
{
ExplosionSound=Sound'U2WeaponsA.EnergyRifle.ER_EMPExplode'
ScriptedLightData(0)=(Duration=0.050000,Brightness=255,Hue=150,Saturation=150)
ScriptedLightData(1)=(TweenToTime=0.100000,Hue=150,Saturation=150)
ScriptedLightData(2)=(Duration=0.200000,Brightness=255,Hue=150,Saturation=150)
ScriptedLightData(3)=(TweenToTime=0.250000,Hue=150,Saturation=150)
ScriptedLightData(4)=(TweenToTime=0.200000,Duration=0.250000,Brightness=255,Hue=150,Saturation=150)
ScriptedLightData(5)=(TweenToTime=1.000000,Hue=150,Saturation=150)
LightScript="ABCD"
LightScriptRampUp="E"
LightScriptRampDown="F"
bInitiallyOn=false
TimerDuration=1.100000
LightEffect=LE_Cylinder
LightBrightness=255
LightHue=150
LightSaturation=150
LightRadius=32
bNoDelete=false
bDynamicLight=true
RemoteRole=ROLE_SimulatedProxy
LifeSpan=3.000000
InitialState='TriggerTimed'
bGameRelevant=true
bMovable=true
TransientSoundRadius=500.000000
CollisionRadius=0.000000
CollisionHeight=0.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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