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U2Weapons.ER_EMPExplosion

Extends
ScriptedLight

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- Engine.ScriptedLight
         |   
         +-- U2Weapons.ER_EMPExplosion

Variables Summary
ER_EMPExplosion
SoundExplosionSound
Inherited Variables from Engine.ScriptedLight
bInitiallyOn, bRandomizeScript, bReset, LightScript, LightScriptRampDown, LightScriptRampUp, LightScriptTimeOffset, NextScriptedLight, ProximityTypes[8], ScriptedLightData[26], SL_Brightness, SL_BrightnessRate, SL_Color, SL_ColorRate, SL_Countdown, SL_DesiredBrightness, SL_DesiredColor, SL_Duration, SL_Index, SL_Initialized, SL_LastBrightness, SL_LastColor, SL_RampingDown, SL_RampingUp, SL_TweenBrightness, SL_TweenColor, SL_TweenTime, TimerDuration
Inherited Variables from Engine.Light
InitialBrightness, InitialScaleGlow

Structures Summary
Inherited Structures from Engine.ScriptedLight
ScriptedLightInfo

Functions Summary
event PostBeginPlay ()))
function SpawnParticles (ParticleGenerator Effect ))
Inherited Functions from Engine.ScriptedLight
BeginState, EndState, PreBeginPlay, Timer, Touch, Trigger, TurnOff, TurnOn, UnTouch, UnTrigger, ValidTouch
Inherited Functions from Engine.Light
PreBeginPlay


Variables Detail

ER_EMPExplosion

ExplosionSound Source code

var(ER_EMPExplosion) Sound ExplosionSound;


Functions Detail

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

SpawnParticles Source code

simulated function SpawnParticles ( ParticleGenerator Effect ) )


Defaultproperties

defaultproperties
{
	ExplosionSound=Sound'U2WeaponsA.EnergyRifle.ER_EMPExplode'
	ScriptedLightData(0)=(Duration=0.050000,Brightness=255,Hue=150,Saturation=150)
	ScriptedLightData(1)=(TweenToTime=0.100000,Hue=150,Saturation=150)
	ScriptedLightData(2)=(Duration=0.200000,Brightness=255,Hue=150,Saturation=150)
	ScriptedLightData(3)=(TweenToTime=0.250000,Hue=150,Saturation=150)
	ScriptedLightData(4)=(TweenToTime=0.200000,Duration=0.250000,Brightness=255,Hue=150,Saturation=150)
	ScriptedLightData(5)=(TweenToTime=1.000000,Hue=150,Saturation=150)
	LightScript="ABCD"
	LightScriptRampUp="E"
	LightScriptRampDown="F"
	bInitiallyOn=false
	TimerDuration=1.100000
	LightEffect=LE_Cylinder
	LightBrightness=255
	LightHue=150
	LightSaturation=150
	LightRadius=32
	bNoDelete=false
	bDynamicLight=true
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=3.000000
	InitialState='TriggerTimed'
	bGameRelevant=true
	bMovable=true
	TransientSoundRadius=500.000000
	CollisionRadius=0.000000
	CollisionHeight=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.601 - Created with UnCodeX