Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileDispersion
projectileTutorialDispersion
Variables Summary | |
---|---|
ParticleSalamander | Sal |
Inherited Variables from Engine.Projectile |
---|
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
---|---|---|
Destroyed ())) | ||
ExplodeEx (CheckResult Hit )) | ||
PostBeginPlay ())) |
Inherited Functions from Engine.Projectile |
---|
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { ExplosionSound=Sound'U2WeaponsA.Dispersion.DP_Explode' ShakeRadius=256.000000 ShakeMagnitude=15.000000 ShakeDuration=0.600000 speed=1000.000000 MaxSpeed=1000.000000 Damage=16.000000 DamageRadius=64.000000 MomentumTransfer=5000.000000 MyDamageType=Class'U2.DamageTypeElectrical' DrawType=DT_None LifeSpan=7.300000 AmbientSound=Sound'U2WeaponsA.Dispersion.DP_Projectile' SoundRadius=20.000000 SoundVolume=255 TransientSoundRadius=800.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |