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U2.DamageTypeDrowned

Extends
DamageTypeImpl
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- U2.DamageTypeImpl
         |   
         +-- U2.DamageTypeDrowned

Variables Summary
Inherited Variables from U2.DamageTypeImpl
BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect
Inherited Variables from Engine.DamageType
ArmorHealthRatio, bArmorStops, bFastInstantHit, bInstantHit, DamageEffect, DamageWeaponName, DeathString, EffectDuration, EffectDurationCumulative, FemaleSuicide, FlashFog, FlashScale, GibModifier, LowDetailEffect, LowGoreDamageEffect, MaleSuicide, PawnDamageEffect, ViewFlash, ViewFog

Functions Summary
function HandleDamageEffect (Actor A, float Damage, vector HitLocation ))
Inherited Functions from U2.DamageTypeImpl
HandleDamageEffect
Inherited Functions from Engine.DamageType
DeathMessage, SuicideMessage


Functions Detail

HandleDamageEffect Source code

static function HandleDamageEffect ( Actor A, float Damage, vector HitLocation ) )


Defaultproperties

defaultproperties
{
	DeathString="%o was drowned by %k."
	FemaleSuicide="%o forgot to come up for air."
	MaleSuicide="%o forgot to come up for air."
	GibModifier=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.496 - Created with UnCodeX