Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.LicenseePawn | +-- U2.U2Pawn | +-- U2AI.U2PawnBase | +-- U2Pawns.U2PawnAtlantis | +-- U2Pawns.SectorCommander
Variables Summary |
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Functions Summary |
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Inherited Functions from U2AI.U2PawnBase |
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LandedOnTexture, PlayMovementSound, PostBeginPlay, PreBeginPlay, SetWanderParameters |
Defaultproperties |
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defaultproperties { VoicePackage="U2Male20Voice" GibSetClass=Class'U2Pawns.GibSetHumanFlesh' BaseEyeHeight=75.000000 EyeHeight=75.000000 Mesh=LegendMesh'GlmCharactersG.SectorCommander' CollisionRadius=17.000000 CollisionHeight=52.500000 RotationRate=(Yaw=50000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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