defaultproperties
{
DisabledAltFireWeapons(0)='weaponInvDispersion'
DisabledAltFireWeapons(1)='weaponInvFlamethrower'
DisabledAltFireWeapons(2)='weaponInvShotgun'
DisabledAltFireWeapons(3)='weaponInvSniperRifle'
AttackActiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.250000,TimeMin=7.000000,TimeMax=7.000000)
AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackActiveBehaviors(2)=(StateName=AttackTacticalMove,Odds=0.180000,TimeMin=0.500000,TimeMax=2.000000)
AttackActiveBehaviors(3)=(StateName=AttackClose,Odds=0.080000,TimeMin=0.500000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=1.000000,TimeMax=3.000000)
AttackActiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=20.000000,TimeMax=50.000000)
AttackActiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackActiveUseCoverBehaviors(3)=(StateName=AttackMoveToCoverCombat,TimeMin=3.000000,TimeMax=5.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=3.000000)
AttackActiveMeleeBehaviors(1)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000)
AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
AttackMeleeMinTime=0.500000
AttackMeleeMaxTime=2.000000
AttackUseCoverMinTime=5.000000
AttackUseCoverMaxTime=10.000000
AttackUseCoverLockoutTime=1.000000
AttackUseCoverTimeOutTime=3.000000
StationaryStandOdds=0.600000
StationaryCrouchOdds=0.150000
bHasMovingMeleeAttack=true
TacticalJumpOdds=1.000000
DefaultInventory(0)="U2.PowerSuitMedium"
DefaultInventory(1)="U2Weapons.weaponInvAssaultRifle"
DefaultInventory(2)="U2Weapons.weaponInvGrenadeLauncher"
DefaultInventory(3)="U2Weapons.ammoInvGrenadeFragment"
DefaultInventory(4)="U2Weapons.ammoInvGrenadeIncendiary"
MeleeOdds=0.500000
MeleeRange=25.000000
ControllerClass=Class'U2AI.U2NPCControllerAdvanced'
Skins(0)=FinalBlend'MattT.CharacterMaterials.PlayerLimbs_DefaultFinalBlend'
Skins(1)=FinalBlend'MattT.CharacterMaterials.PlayerTorso_DefaultFinalBlend'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
|