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U2Pawns.RaffTrainingNPC

Extends
RaffTrainingBot

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.LicenseePawn
         |   
         +-- U2.U2Pawn
            |   
            +-- U2AI.U2PawnBase
               |   
               +-- U2AI.U2PawnBasic
                  |   
                  +-- U2AI.U2PawnAdvanced
                     |   
                     +-- U2AI.U2Player
                        |   
                        +-- U2Pawns.RaffTrainingBot
                           |   
                           +-- U2Pawns.RaffTrainingNPC

Variables Summary
Inherited Variables from U2AI.U2Player
FavoriteWeapon

Functions Summary
Inherited Functions from U2Pawns.RaffTrainingBot
PossessedBy


Defaultproperties

defaultproperties
{
     DisabledAltFireWeapons(0)='weaponInvDispersion'
     DisabledAltFireWeapons(1)='weaponInvFlamethrower'
     DisabledAltFireWeapons(2)='weaponInvShotgun'
     DisabledAltFireWeapons(3)='weaponInvSniperRifle'
     AttackActiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.250000,TimeMin=7.000000,TimeMax=7.000000)
     AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackActiveBehaviors(2)=(StateName=AttackTacticalMove,Odds=0.180000,TimeMin=0.500000,TimeMax=2.000000)
     AttackActiveBehaviors(3)=(StateName=AttackClose,Odds=0.080000,TimeMin=0.500000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=1.000000,TimeMax=3.000000)
     AttackActiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=20.000000,TimeMax=50.000000)
     AttackActiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackActiveUseCoverBehaviors(3)=(StateName=AttackMoveToCoverCombat,TimeMin=3.000000,TimeMax=5.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=3.000000)
     AttackActiveMeleeBehaviors(1)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000)
     AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	AttackMeleeMinTime=0.500000
	AttackMeleeMaxTime=2.000000
	AttackUseCoverMinTime=5.000000
	AttackUseCoverMaxTime=10.000000
	AttackUseCoverLockoutTime=1.000000
	AttackUseCoverTimeOutTime=3.000000
	StationaryStandOdds=0.600000
	StationaryCrouchOdds=0.150000
	bHasMovingMeleeAttack=true
	TacticalJumpOdds=1.000000
     DefaultInventory(0)="U2.PowerSuitMedium"
     DefaultInventory(1)="U2Weapons.weaponInvAssaultRifle"
     DefaultInventory(2)="U2Weapons.weaponInvGrenadeLauncher"
     DefaultInventory(3)="U2Weapons.ammoInvGrenadeFragment"
     DefaultInventory(4)="U2Weapons.ammoInvGrenadeIncendiary"
	MeleeOdds=0.500000
	MeleeRange=25.000000
	ControllerClass=Class'U2AI.U2NPCControllerAdvanced'
     Skins(0)=FinalBlend'MattT.CharacterMaterials.PlayerLimbs_DefaultFinalBlend'
     Skins(1)=FinalBlend'MattT.CharacterMaterials.PlayerTorso_DefaultFinalBlend'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Creation time: sk 3-1-2016 10:48:32.275 - Created with UnCodeX