defaultproperties
{
bBounceable=true
LandSound1=Sound'U2DecorationsA.Landed'
bPushable=true
PushSound=Sound'U2DecorationsA.Push'
EndPushSound=Sound'U2DecorationsA.EndPush'
Physics=PHYS_Falling
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.trashcan1'
bStatic=false
DrawScale=0.250000
Style=STY_Alpha
CollisionRadius=10.000000
CollisionHeight=13.000000
bCollideWorld=true
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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