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U2.PowerSuitHeavyPickup

Extends
PowerSuitPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- U2.PowerSuitPickup
         |   
         +-- U2.PowerSuitHeavyPickup

Constants Summary
Inherited Contants from Engine.Pickup
StopFallingTimer

Variables Summary
Inherited Variables from U2.PowerSuitPickup
MaxPower, Power
Inherited Variables from Engine.Pickup
bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime

Functions Summary
Inherited Functions from U2.PowerSuitPickup
BotDesireability
Inherited Functions from Engine.Pickup
AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch


Defaultproperties

defaultproperties
{
	MaxPower=500.000000
	Power=500.000000
	InventoryType=Class'U2.PowerSuitHeavy'
	PickupMessage="You got the Heavy Power Suit."
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.727 - Created with UnCodeX